Tuesday, 4 December 2018

C Program Notes By Ramesh Mahato


1.Overview


C is a general-purpose, high-level language that was originally developed by Dennis M. Ritchie to develop the UNIX operating system at Bell Labs. C was originally first implemented on the DEC PDP-11 computer in 1972.
In 1978, Brian Kernighan and Dennis Ritchie produced the first publicly available description of C, now known as the K&R standard.
The UNIX operating system, the C compiler, and essentially all UNIX applications programs have been written in C. The C has now become a widely used professional language for various reasons.
o      Easy to learn
o      Structured language
o      It produces efficient programs.
o      It can handle low-level activities.
o      It can be compiled on a variety of computer platforms.

Facts about C 
1.       C was invented to write an operating system called UNIX.
2.       C is a successor of B language which was introduced around 1970
3.       The language was formalized in 1988 by the American National Standard Institute (ANSI).
4.       The UNIX OS was totally written in C by 1973.
5.       Today C is the most widely used and popular System Programming Language.
6.       Most of the state-of-the-art software have been implemented using C.
7.       Today's most popular Linux OS and RBDMS MySQL have been written in C.

Why to use C ?
C was initially used for system development work, in particular the programs that make-up the operating system. C was adopted as a system development language because it produces code that runs nearly as fast as code written in assembly language. Some examples of the use of C might be
o        Operating Systems
o        Language Compilers
o        Assemblers
o        Text Editors
o        Print Spoolers
o        Network Drivers
o        Modern Programs
o        Databases
o        Language Interpreters
o        Utilities




2. ENVIORNMENT SETUP


Try it Option Online

            You really do not need to set up your own environment to start learning C programming language. Reason is very simple, we already have set up C Programming environment online, so that you can compile and execute all the available examples online at the same time when you are doing your theory work. This gives you confidence in what you are reading and to check the result with different options. Feel free to modify any example and execute it online.

Try following example using our online compiler option available in Coding Area.


#include<stdio.h>
int main()
{
/* my first program in C */
printf("Hello, World! \n");
return 0;
}

For most of the examples given in this tutorial, you will find the Try it option in our website code sections at the top right corner that will take you to the online compiler. So just make use of it and enjoy your learning.



Local Environment Setup

If you want to set up your environment for C programming language, you need the following two software tools available on your computer, (a) Text Editor and (b) The C Compiler.



Text Editor

This will be used to type your program. Examples of a few editors include Windows Notepad, OS Edit command, Brief, Epsilon, EMACS, and vim or vi.
The name and version of text editors can vary on different operating systems. For example, Notepad will be used on Windows, and vim or vi can be used on Windows as well as on Linux or UNIX.
The files you create with your editor are called the source files and they contain the program source codes. The source files for C programs are typically named with the extension ".c".
Before starting your programming, make sure you have one text editor in place and you have enough experience to write a computer program, save it in a file, compile it and finally execute it.



The C Compiler

The source code written in source file is the human readable source for your program. It needs to be "compiled" into machine language so that your CPU can actually execute the program as per the instructions given.

The compiler compiles the source codes into final executable programs. The most frequently used and free available compiler is the GNU C/C++ compiler, otherwise you can have compilers either from HP or Solaris if you have the respective operating systems.

The following section explains how to install GNU C/C++ compiler on various OS. m We keep mentioning C/C++ together because GNU gcc compiler works for both C and C++ programming languages.



Installation on Windows
To install GCC on Windows, you need to install MinGW. To install MinGW, go to the MinGW homepage, www.mingw.org, and follow the link to the MinGW download page. Download the latest version of the MinGW installation program, which should be named MinGW-<version>.exe.
While installing MinGW, at a minimum, you must install gcc-core, gcc-g++, binutils, and the MinGW runtime, but you may wish to install more.
Add the bin subdirectory of your MinGW installation to your PATH environment variable, so that you can specify these tools on the command line by their simple names.
After the installation is complete, you will be able to run gcc, g++, ar, ranlib, dlltool, and several other GNU tools from the Windows command line

3. PROGRAM STRUCTURE


Hello World Example
A C program basically consists of the following parts:

o   Preprocessor Commands
o   Functions
o   Variables
o   Statements & Expressions
o   Comments

Let us look at a simple code that would print the words "Hello World":

#include <stdio.h>
int main()
{
/* my first program in C */
printf("Hello, World! \n");
return 0;
}


Let us take a look at the various parts of the above program:

1.       The first line of the program #include <stdio.h> is a preprocessor command, which tells a C compiler to include stdio.h file before going to actual compilation.

2.       The next line int main() is the main function where the program execution begins.

3.       The next line /*...*/ will be ignored by the compiler and it has been put to add additional comments in the program. So such lines are called comments in the program.



Compile and Execute C Program

Let us see how to save the source code in a file, and how to compile and run it. Following are the simple steps:

1.       Open a text editor and add the above-mentioned code.
2.       Save the file as hello.c
3.       Open a command prompt and go to the directory where you have saved the file.
4.       Type gcc hello.c and press enter to compile your code.
5.       If there are no errors in your code, the command prompt will take you to the next line and would generate a.out executable file.
6.       Now, type a.out to execute your program.
7.       You will see the output "Hello World" printed on the screen.

$ gcc hello.c
$ ./a.out
Hello, World!

Make sure the gcc compiler is in your path and that you are running it in the directory containing the source file hello.c.






4. BASIC SYNTAX


Tokens in C

A C program consists of various tokens and a token is either a keyword, an identifier, a constant, a string literal, or a symbol. For example, the following C statement consists of five tokens:
printf("Hello, World! \n");
The individual tokens are:
printf
(
"Hello, World! \n"
)
;



Semicolons
In a C program, the semicolon is a statement terminator. That is, each individual statement must be ended with a semicolon. It indicates the end of one logical entity.
Given below are two different statements:
printf("Hello, World! \n");
return 0;



Comments
Comments are like helping text in your C program and they are ignored by the compiler. They start with /* and terminate with the characters */ as shown below:
/* my first program in C */
You cannot have comments within comments and they do not occur within a string or character literals.


Identifiers
A C identifier is a name used to identify a variable, function, or any other user-defined item. An identifier starts with a letter A to Z, a to z, or an underscore ‘_’ followed by zero or more letters, underscores, and digits (0 to 9).
C does not allow punctuation characters such as @, $, and % within identifiers. C is a case-sensitive programming language. Thus, Manpower and manpower are two different identifiers in C. Here are some examples of acceptable identifiers:
mohd              zara                abc                   move_name                a_123
myname50      _temp              j                       a23b9                          retVal



Keywords

The following list shows the reserved words in C. These reserved words may not be used as constants or variables or any other identifier names.
auto
else
long
switch
break
enum
register
typedef
case
extern
return
union
char
float
short
unsigned
const
for
signed
void
continue
goto
sizeof
volatile
default
if
static
while
do
int
struct
_Packed
double


Whitespace in C

A line containing only whitespace, possibly with a comment, is known as a blank line, and a C compiler totally ignores it.
Whitespace is the term used in C to describe blanks, tabs, newline characters and comments. Whitespace separates one part of a statement from another and enables the compiler to identify where one element in a statement, such as int, ends and the next element begins. Therefore, in the following statement:
int age;
there must be at least one whitespace character (usually a space) between int and age for the compiler to be able to distinguish them. On the other hand, in the following statement:
fruit = apples + oranges; // get the total fruit
no whitespace characters are necessary between fruit and =, or between = and apples, although you are free to include some if you wish to increase readability.


5. DATA TYPES


Data types in C refer to an extensive system used for declaring variables or functions of different types. The type of a variable determines how much space it occupies in storage and how the bit pattern stored is interpreted.

The types in C can be classified as follows:

S.N.      Types and Description


1                     Basic Types:

They are arithmetic types and are further classified into: (a) integer types and (b) floating-point types.


2                     Enumerated types:

They are again arithmetic types and they are used to define variables that can only assign certain discrete integer values throughout the program.


3                     The type void:

The type specifier void indicates that no value is available.


4                     Derived types:

They include (a) Pointer types, (b) Array types, (c) Structure types, (d) Union types, and (e) Function types.



The array types and structure types are referred collectively as the aggregate types. The type of a function specifies the type of the function's return value. We will see the basic types in the following section, whereas other types will be covered in the upcoming chapters.



Integer Types

The following table provides the details of standard integer types with their storage sizes and value ranges:

Type
Storage
Value range

size







char
1 byte
-128 to 127 or 0 to 255



unsigned
1 byte
0 to 255
char





signed char
1 byte
-128 to 127



int
2 or 4 bytes
-32,768   to   32,767   or   -2,147,483,648   to


2,147,483,647



unsigned int
2 or 4 bytes
0 to 65,535 or 0 to 4,294,967,295



short
2 bytes
-32,768 to 32,767



unsigned
2 bytes
0 to 65,535
short





long
4 bytes
-2,147,483,648 to 2,147,483,647



unsigned
4 bytes
0 to 4,294,967,295
long







To get the exact size of a type or a variable on a particular platform, you can use the sizeofoperator. The expressions sizeof(type) yields the storage size of the object or type in bytes. Given below is an example to get the size of int type on any machine:

#include <stdio.h>
#include <limits.h>
int main()
{
pr intf("Storage size for int : %d \n", sizeof(int));
return 0
}


When you compile and execute the above program, it produces the following result on Linux:


Storage size for int  : 4




Floating-Point Types


The following table provides the details of standard floating-point types with storage sizes and value ranges and their precision:


Type
Storage size
Value range
Precision








float
4 byte
1.2E-38 to 3.4E+38
6 decimal places




double
8 byte
2.3E-308 to 1.7E+308
15 decimal places




long double
10 byte
3.4E-4932 to 1.1E+4932
19 decimal places






The header file float.h defines macros that allow you to use these values and other details about the binary representation of real numbers in your programs. The following example prints the storage space taken by a float type and its range values:

#include <stdio.h>
#include <float.h>
int main()
{
printf("Storage size for float : %d \n", sizeof(float));
printf("Minimum float positive value: %E\n", FLT_MIN );
printf("Maximum float positive value: %E\n", FLT_MAX );
printf("Precision value: %d\n", FLT_DIG );
return 0;
}


When you compile and execute the above program, it produces the following result on Linux:

Storage size for float : 4

Minimum float positive value: 1.175494E-38

Maximum float positive value: 3.402823E+38

Precision value: 6




The void Type


The void type specifies that no value is available. It is used in three kinds of situations:



S.N.      Types and Description


1                     Function returns as void

There are various functions in C which do not return any value or you can say they return void. A function with no return value has the return type as void. For example, void exit (int status);


2                     Function arguments as void

There are various functions in C which do not accept any parameter. A function with no parameter can accept a void. For example, int rand(void);


3                     Pointers to void

A pointer of type void * represents the address of an object, but not its type. For example, a memory allocation function void *malloc(size_t size); returns a pointer to void which can be casted to any data type.

6. VARIABLES


A variable is nothing but a name given to a storage area that our programs can manipulate. Each variable in C has a specific type, which determines the size and layout of the variable's memory; the range of values that can be stored within that memory; and the set of operations that can be applied to the variable.

The name of a variable can be composed of letters, digits, and the underscore character. It must begin with either a letter or an underscore. Upper and lowercase letters are distinct because C is case-sensitive. Based on the basic types explained in the previous chapter, there will be the following basic variable types:

Type    Description
           
Type
Description




char
Typically a single octet (one byte). This is an integer type.


int
The most natural size of integer for the machine.


float
A single-precision floating point value.


double
A double-precision floating point value.


void
Represents the absence of type.


           
C programming language also allows to define various other types of variables, which we will cover in subsequent chapters like Enumeration, Pointer, Array, Structure, Union, etc. For this chapter, let us study only basic variable types.



Variable Definition in C

A variable definition tells the compiler where and how much storage to create for the variable. A variable definition specifies a data type and contains a list of one or more variables of that type as follows:
type variable_list;

Here, type must be a valid C data type including char, w_char, int, float, double, bool, or any user-defined object; and variable_list may consist of one or more identifier names separated by commas. Some valid declarations are shown here:
int           i, j, k;
char   c, ch;
float     f, salary;
double d;

The line int i, j, k; declares and defines the variables i, j and k; which instruct the compiler to create variables named i, j, and k of type int.

Variables can be initialized (assigned an initial value) in their declaration. The initializer consists of an equal sign followed by a constant expression as follows:

type variable_name = value;

Some examples are:
extern int
d = 3, f = 5;
// declaration of d and f.
int d = 3,
f = 5;
// definition and initializing d and f.
byte z
=
22;
// definition and initializes z.
char x
=
'x';
// the variable x has the value 'x'.

For definition without an initializer: variables with static storage duration are implicitly initialized with NULL (all bytes have the value 0); the initial value of all other variables are undefined.


Variable Declaration in C

A variable declaration provides assurance to the compiler that there exists a variable with the given type and name so that the compiler can proceed for further compilation without requiring the complete detail about the variable. A variable declaration has its meaning at the time of compilation only, the compiler needs actual variable declaration at the time of linking the program.

A variable declaration is useful when you are using multiple files and you define your variable in one of the files which will be available at the time of linking the program. You will use the keyword extern to declare a variable at any place. Though you can declare a variable multiple times in your C program, it can be defined only once in a file, a function, or a block of code.

Example
Try the following example, where variables have been declared at the top, but they have been defined and initialized inside the main function:
#include <stdio.h>
// Variable declaration:
extern int a, b;
extern int c;
extern float f;
int main ()
{
/* variable definition: */
int a, b;
int c;
float f;
/* actual initialization */
a = 10;
b = 20;
c = a + b;
printf("value of c : %d \n", c);
f = 70.0/3.0;
printf("value of f : %f \n", f);
return 0;
}

When the above code is compiled and executed, it produces the following result:
value of c : 30
value of f : 23.333334
The same concept applies on function declaration where you provide a function name at the time of its declaration and its actual definition can be given anywhere else. For example:

// function declaration
int func();
int main()
{
// function call
int i = func();
}
// function definition
int func()
{
return 0;
}



Lvalues and Rvalues in C

There are two kinds of expressions in C:


Lvalue :
Expressions that refer to a memory location are called "lvalue" expressions. An lvalue may appear as either the left-hand or right-hand side of an assignment.

Rvalue :
The term rvalue refers to a data value that is stored at some address in memory. An rvalue is an expression that cannot have a value assigned to it which means an rvalue may appear on the right-hand side but not on the left-hand side of an assignment.


Variables are lvalues and so they may appear on the left-hand side of an assignment. Numeric literals are rvalues and so they may not be assigned and cannot appear on the left-hand side. Take a look at the following valid and invalid statements:

int g = 20; // valid statement
10 = 20; // invalid statement; would generate compile-time error

7. CONSTANTS AND LITERALS


Constants refer to fixed values that the program may not alter during its execution. These fixed values are also called literals.
Constants can be of any of the basic data types like an integer constant, a floating constant, a character constant, or a string literal. There are enumeration constants as well.
Constants are treated just like regular variables except that their values cannot be modified after their definition

Integer Literals

An integer literal can be a decimal, octal, or hexadecimal constant. A prefix specifies the base or radix: 0x or 0X for hexadecimal, 0 for octal, and nothing for decimal.

An integer literal can also have a suffix that is a combination of U and L, for unsigned and long, respectively. The suffix can be uppercase or lowercase and can be in any order.

Here are some examples of integer literals:
212      /* Legal */
215u    /* Legal */
0xFeeL /* Legal */
078      /* Illegal: 8 is not an octal digit */
032UU /* Illegal: cannot repeat a suffix */
Following are other examples of various types of integer literals:
85        /* decimal */
0213    /* octal */
0x4b    /* hexadecimal */
30        /* int */
30u      /* unsigned int */
30l       /* long */
30ul     /* unsigned long */



Floating-point Literals
A floating-point literal has an integer part, a decimal point, a fractional part, and an exponent part. You can represent floating point literals either in decimal form or exponential form.

While representing decimal form, you must include the decimal point, the exponent, or both; and while representing exponential form, you must include the integer part, the fractional part, or both. The signed exponent is introduced by e or E.

Here are some examples of floating-point literals:

3.14159 /* Legal */
314159E-5L     /* Legal */
510E    /* Illegal: incomplete exponent */
210f     /* Illegal: no decimal or exponent */
.e55     /* Illegal: missing integer or fraction */
           

Character Constants


Character literals are enclosed in single quotes, e.g., 'x' can be stored in a simple variable of char type.

A character literal can be a plain character (e.g., 'x'), an escape sequence (e.g., '\t'), or a universal character (e.g., '\u02C0').

There are certain characters in C that represent special meaning when preceded by a backslash, for example, newline (\n) or tab (\t). Here, you have a list of such escape sequence codes:

Escape Meaning

sequence

\\        \ character
\'         ' character
\"        " character
\?        ? character
\a        Alert or bell
\b        Backspace
\f         Form feed
\n        Newline
\r        Carriage return
\t         Horizontal tab
\v        Vertical tab
\ooo    Octal number of one to three digits
\xhh . . .          Hexadecimal number of one or more digits

Following is the example to show a few escape sequence characters:


#include <stdio.h>
int main()
{
printf("Hello\tWorld\n\n");
return 0;
}
When the above code is compiled and executed, it produces the following result:

Hello   World

String Literals

String literals or constants are enclosed in double quotes "". A string contains characters that are similar to character literals: plain characters, escape sequences, and universal characters.

You can break a long line into multiple lines using string literals and separating them using whitespaces.

Here are some examples of string literals. All the three forms are identical strings.


"hello, dear"
"hello, \
dear"
"hello, " "d" "ear"


Defining Constants


There are two simple ways in C to define constants:

•          Using #define preprocessor

•          Using const keyword

The #define Preprocessor

Given below is the form to use #define preprocessor to define a constant:


#define identifier value

The following example explains it in detail:

#include <stdio.h>
#define LENGTH 10
#define WIDTH         5
#define NEWLINE '\n'

int main()
{
int area;
area = LENGTH * WIDTH
printf("value of area : %d", area);
printf("%c", NEWLINE);
return 0;
}

When the above code is compiled and executed, it produces the following result:

value of area : 50

The Const Keyword

You can use const prefix to declare constants with a specific type as follows:

const type variable = value;

The following example explains it in detail:

#include <stdio.h>
int main()
{
const int          LENGTH = 10;
const int          WIDTH           = 5;
const char NEWLINE = '\n';
int area;
area = LENGTH * WIDTH;
printf("value of area : %d", area);
printf("%c", NEWLINE);
return 0;
}

When the above code is compiled and executed, it produces the following result:
value of area : 50

Note that it is a good programming practice to define constants in CAPITALS.

8. STORAGE CLASSES


A storage class defines the scope (visibility) and life-time of variables and/or functions within a C Program. They precede the type that they modify. We have four different storage classes in a C program:

o   auto
o   register
o   static
o   extern

The auto Storage Class

The auto storage class is the default storage class for all local variables.

{
int mount;
auto int month;
}

The example above defines two variables within the same storage class. ‘auto’ can only be used within functions, i.e., local variables.

The register Storage Class          

The register storage class is used to define local variables that should be stored in a register instead of RAM. This means that the variable has a maximum size equal to the register size (usually one word) and can't have the unary '&' operator applied to it (as it does not have a memory location).

{
register int miles;
}

The register should only be used for variables that require quick access such as counters. It should also be noted that defining 'register' does not mean that the variable will be stored in a register. It means that it MIGHT be stored in a register depending on hardware and implementation restrictions.

The static Storage Class
The static storage class instructs the compiler to keep a local variable in existence during the life-time of the program instead of creating and destroying it each time it comes into and goes out of scope. Therefore, making local variables static allows them to maintain their values between function calls.

The static modifier may also be applied to global variables. When this is done, it causes that variable's scope to be restricted to the file in which it is declared.

In C programming, when static is used on a class data member, it causes only one copy of that member to be shared by all the objects of its class.
#include <stdio.h>
/* function declaration */
void func(void);
static int count = 5; /* global variable */
main()
{
while(count--)
{
func();
}
return 0;
}
/* function definition */
void func( void )
{
static int i = 5; /* local static variable */
i++;
printf("i is %d and count is %d\n", i, count);
}

When the above code is compiled and executed, it produces the following result:
i is 6 and count is 4
i is 7 and count is 3
i is 8 and count is 2
i is 9 and count is 1
i is 10 and count is 0

The extern Storage Class
The extern storage class is used to give a reference of a global variable that is visible to ALL the program files. When you use 'extern', the variable cannot be initialized, however, it points the variable name at a storage location that has been previously defined.
When you have multiple files and you define a global variable or function, which will also be used in other files, then extern will be used in another file to provide the reference of defined variable or function. Just for understanding, extern is used to declare a global variable or function in another file.
The extern modifier is most commonly used when there are two or more files sharing the same global variables or functions as explained below.
First File: main.c
#include <stdio.h>
int count;
extern void write_extern();
main()
{
count = 5;
write_extern();
}
Second File: support.c
#include <stdio.h>
extern int count;
void write_extern(void)
{
printf("count is %d\n", count);
}

Here, extern is being used to declare count in the second file, whereas it has its definition in the first file, main.c. Now, compile these two files as follows:
$gcc main.c support.c

It will produce the executable program a.out. When this program is executed, it produces the following result:
5

 

9. OPERATORS



An operator is a symbol that tells the compiler to perform specific mathematical or logical functions. C language is rich in built-in operators and provides the following types of operators:

·       Arithmetic Operators

·       Relational Operators

·       Logical Operators

·       Bitwise Operators

·       Assignment Operators

·       Misc Operators

We will, in this chapter, look into the way each operator works.

Arithmetic Operators

The following table shows all the arithmetic operators supported by the C language. Assume variable A holds 10 and variable B holds 20, then:

Operator
Description
Example






+
Adds two operands.
A + B = 30



-
Subtracts second operand from the first.
A - B = -10



*
Multiplies both operands.
A * B = 200



/
Divides numerator by de-numerator.
B / A = 2



%
Modulus  Operator  and  remainder  of  after  an
B % A = 0

integer division.




--
Decrement operator decreases the integer  value by one.
A--=9
++
Increment operator increases the integer value
A++ = 11

by one.









Example
Try the following example to understand all the arithmetic operators available in
C:

#include <stdio.h>
main()
{
int a = 21;
int b = 10;
int c ;
c = a + b;
printf("Line 1 - Value of c is %d\n", c ); c = a - b;
printf("Line 2 - Value of c is %d\n", c ); c = a * b;
printf("Line 3 - Value of c is %d\n", c ); c = a / b;
printf("Line 4 - Value of c is %d\n", c ); c = a % b;
printf("Line 5 - Value of c is %d\n", c ); c = a++;
printf("Line 6 - Value of c is %d\n", c ); c = a--;
printf("Line 7 - Value of c is %d\n", c );
}

When you compile and execute the above program, it produces the following result:

Line 1 - Value of c is 31
Line 2 - Value of c is 11
Line 3 - Value of c is 210
Line 4 - Value of c is 2
Line 5 - Value of c is 1
Line 6 - Value of c is 21
Line 7 - Value of c is 22



Relational Operators


The following table shows all the relational operators supported by C. Assume variable A holds 10 and variable B holds 20, then:


Operator
Description
Example






==
Checks if the values of two operands are equal
(A  == B)  is  not

or  not.  If  yes,  then  the  condition  becomes
true.

true.




!=
Checks if the values of two operands are equal
(A != B) is true.

or not. If the values are not equal, then the


condition becomes true.




> 
Checks if the value of left operand is greater
(A  >  B)  is  not

than the value of right operand. If yes, then
true.

the condition becomes true.




< 
Checks if the value of left operand is less than
(A < B) is true.

the  value  of  right  operand.  If  yes,  then  the


condition becomes true.




>=
Checks if the value of left operand is greater
(A  >= B)  is  not

than or equal to the value of right operand. If
true.

yes, then the condition becomes true.




<=
Checks if the value of left operand is less than
(A <= B) is true.

or equal to the value of right operand. If yes,


then the condition becomes true.






Example

Try the following example to understand all the relational operators available in
C:


#include <stdio.h>
main()
{
int a = 21;
int b = 10;
int c ;
if( a == b )
{
printf("Line 1 - a is equal to b\n" );
}
else
{
printf("Line 1 - a is not equal to b\n" );
}
if ( a < b )
{
printf("Line 2 - a is less than b\n" );
}
else
{
printf("Line 2 - a is not less than b\n" );
}
if ( a > b ){
printf("Line 3 - a is greater than b\n" );
}
else{
printf("Line 3 - a is not greater than b\n" );
}
/* Lets change value of a and b */
a = 5;
b = 20;
if ( a <= b )
{
printf("Line 4 - a is either less than or equal to      b\n" );
}
if ( b >= a )
{
printf("Line 5 - b is either greater than     or equal to b\n" );
}
}


When you compile and execute the above program, it produces the following result:


Line 1 - a is not equal to b
Line 2 - a is not less than b
Line 3 - a is greater than b
Line 4 - a is either less than or equal to     b
Line 5 - b is either greater than    or equal to b


Logical Operators


Following table shows all the logical operators supported by C language. Assume variable A holds 1 and variable B holds 0, then:


Operator
Description
Example






&&
Called  Logical  AND  operator.  If  both  the
(A   &&   B)   is

operands  are  non-zero,  then  the  condition
false.

becomes true.




||
Called Logical OR Operator. If any of the two operands   is   non-zero,   then   the   condition
becomes true.
(A || B) is true.



         !
Called  Logical  NOT  Operator.  It  is  used  to
reverse  the  logical  state  of  its  operand.  If  a
condition is true, then Logical NOT operator will
make it false.
!(A  &&  B)  is
true.







Example

Try the following example to understand all the logical operators available in C:


#include <stdio.h>
main()
{
int a = 5;
int b = 20;
int c ;
if ( a && b )
{
printf("Line 1 - Condition is true\n" );
}
if ( a || b )
{
printf("Line 2 - Condition is true\n" );
}
/* lets change the value of            a and b */
a = 0;
b = 10;
if ( a && b )
{
printf("Line 3 - Condition is true\n" );
}
else
{
printf("Line 3 - Condition is not true\n" );
}
if ( !(a && b) )
{
printf("Line 4 - Condition is true\n" );
}
}


When you compile and execute the above program, it produces the following result:

Line 1 - Condition is true
Line 2 - Condition is true
Line 3 - Condition is not true
Line 4 - Condition is true


Bitwise Operators


Bitwise operators work on bits and perform bit-by-bit operation. The truth table for &, |, and ^ is as follows:

p
q
p & q
p | q
p ^ q










0
0
0
0
0





0
1
0
1
1





1
1
1
1
0





1
0
0
1
1








Assume A = 60 and B = 13; in binary format, they will be as follows:

A = 0011 1100
B = 0000 1101
-----------------
A&B = 0000 1100
A|B = 0011 1101
A^B = 0011 0001
~A  = 1100 0011

The following table lists the bitwise operators supported by C. Assume variable ‘A’ holds 60 and variable ‘B’ holds 13, then:



Operator
Description
Example






&
Binary AND Operator copies a bit to the result
(A & B) = 12, i.e.,

if it exists in both operands.
0000 1100



|
Binary OR Operator copies a bit if it exists in
(A | B) = 61, i.e.,

either operand.
0011 1101



^
Binary XOR Operator copies the bit if it is set
(A ^ B) = 49, i.e.,

in one operand but not both.
0011 0001



~
Binary  Ones  Complement  Operator  is  unary
(~A ) = -61, i.e.,

and has the effect of 'flipping' bits.
1100 0011 in 2's


complement form.



<< 
Binary Left Shift Operator. The left operands
A  <<  2  =  240,

value  is  moved  left  by  the  number  of  bits
i.e., 1111 0000

specified by the right operand.




>> 
Binary Right Shift Operator. The left operands
A >> 2 = 15, i.e.,

value is moved right by the number of bits
0000 1111

specified by the right operand.







Example
Try the following example to understand all the bitwise operators available in C:



#include <stdio.h>
main()
{
unsigned int a   = 60;       /* 60 = 0011 1100 */
unsigned int b   = 13;       /* 13 = 0000 1101 */
int c = 0;                              
c = a & b;              /* 12      = 0000 1100 */
printf("Line 1     - Value  of c is %d\n", c );
c = a | b;              /* 61      = 0011 1101 */
printf("Line 2     - Value  of c is %d\n", c );
c = a ^ b;              /* 49      = 0011 0001 */
printf("Line 3     - Value  of c is %d\n", c );
c = ~a;   /*-61      = 1100 0011 */
printf("Line 4     - Value  of c is %d\n", c );
c = a << 2;            /* 240   = 1111 0000 */
printf("Line 5     - Value  of c is %d\n", c );
c = a >> 2;            /* 15 = 0000 1111 */
printf("Line 6     - Value of c is %d\n", c );
}



When you compile and execute the above program, it produces the following result:



Line 1 - Value of c is 12
Line 2 - Value of c is 61
Line 3 - Value of c is 49
Line 4 - Value of c is -61
Line 5 - Value of c is 240
Line 6 - Value of c is 15


Assignment Operators


The following tables lists the assignment operators supported by the C language:


Operator
Description
Example






=
Simple   assignment   operator.   Assigns
C = A + B will assign

values  from  right  side  operands  to  left
the value of A + B to

side operand.
C



+=
Add AND assignment operator. It adds the
C += A is equivalent

right  operand  to  the  left  operand  and
to C = C + A

assigns the result to the left operand.




-=
Subtract  AND  assignment  operator.  It
C  -=  A  is  equivalent

subtracts the right operand from the left
to C = C - A

operand and assigns the result to the left


operand.




*=
Multiply  AND  assignment  operator.  It
C *= A is equivalent

multiplies the right operand with the left
to C = C * A

operand and assigns the result to the left


operand.




/=
Divide   AND   assignment   operator.   It
C  /=  A  is  equivalent

divides  the  left  operand  with  the  right
to C = C / A

operand and assigns the result to the left


operand.




%=
Modulus  AND  assignment  operator.  It
C %= A is equivalent

takes  modulus  using  two  operands  and
to C = C % A

assigns the result to the left operand.




<<=
Left shift AND assignment operator.
C <<= 2 is same as C


= C << 2



>>=
Right shift AND assignment operator.
C >>= 2 is same as C


= C >> 2



&=
Bitwise AND assignment operator.
C &= 2 is same as C


= C & 2
^=
Bitwise exclusive OR and assignment operator.
C ^= 2 is same as C = C ^ 2
|=
Bitwise inclusive OR and assignment operator.
C |= 2 is same as C = C | 2






Example


Try the following example to understand all the assignment operators available in C:


#include <stdio.h>
main()
{
int a = 21;
int c ;
c = a;
printf("Line 1 - = Operator Example, Value of c = %d\n", c );
c += a;
printf("Line 2 - += Operator Example, Value of c = %d\n", c );
c -= a;
printf("Line 3 - -= Operator Example, Value of c = %d\n", c );
c *= a;
printf("Line 4 - *= Operator Example, Value of c = %d\n", c );
c /= a;
printf("Line 5 - /= Operator Example, Value of c = %d\n", c );
c = 200;
c %= a;
printf("Line 6 - %= Operator Example, Value of c = %d\n", c );
c <<= 2;
printf("Line 7 - <<= Operator Example, Value of c = %d\n", c );
c >>= 2;
printf("Line 8 - >>= Operator Example, Value of c = %d\n", c );
c &= 2;
printf("Line 9 - &= Operator Example, Value of c = %d\n", c );
c ^= 2;
printf("Line 10 - ^= Operator Example, Value of c = %d\n", c );
c |= 2;
printf("Line 11 - |= Operator Example, Value of c = %d\n", c );
}


When you compile and execute the above program, it produces the following result:

Line 1 - = Operator Example, Value of c = 21
Line 2 - += Operator Example, Value of c = 42
Line 3 - -= Operator Example, Value of c = 21
Line 4 - *= Operator Example, Value of c = 441
Line 5 - /= Operator Example, Value of c = 21
Line 6 - %= Operator Example, Value of c = 11
Line 7 - <<= Operator Example, Value of c = 44
Line 8 - >>= Operator Example, Value of c = 11
Line 9 - &= Operator Example, Value of c = 2
Line 10 - ^= Operator Example, Value of c = 0
Line 11 - |= Operator Example, Value of c = 2


Misc Operators sizeof & ternary


Besides the operators discussed above, there are a few other important operators including sizeof and ? : supported by the C Language.


Operator
Description
Example












sizeof()
Returns the size of a variable.
sizeof(a),
where
a  is


integer, will return 4.



&
Returns the address of a variable.
&a; returns the actual


address
of
the


variable.







*
Pointer to a variable.
*a;





? :
Conditional Expression.
If Condition  is true ?


then    value    X
:


otherwise value Y






               


Example

Try following example to understand all the miscellaneous operators available in
C:


#include <stdio.h>
main()
{
int a = 4;
short b;
double c;
int* ptr;
/* example of sizeof operator */
printf("Line 1 - Size of variable a = %d\n", sizeof(a) );
printf("Line 2 - Size of variable b = %d\n", sizeof(b) );
printf("Line 3 - Size of variable c= %d\n", sizeof(c) );
/* example of & and * operators */
ptr = &a; /* 'ptr' now contains the address of 'a'*/
printf("value of a is %d\n", a);
printf("*ptr is %d.\n", *ptr);
/* example of ternary operator */
a = 10;
b = (a == 1) ? 20: 30;
printf( "Value of b is %d\n", b );
b = (a == 10) ? 20: 30;
printf( "Value of b is %d\n", b );
}


When you compile and execute the above program, it produces the following result:

value of a is 4
*ptr is 4.
Value of b is 30
Value of b is 20


Operators Precedence in C


Operator precedence determines the grouping of terms in an expression and decides how an expression is evaluated. Certain operators have higher precedence than others; for example, the multiplication operator has a higher precedence than the addition operator.

For example, x = 7 + 3 * 2; here, x is assigned 13, not 20 because operator * has a higher precedence than +, so it first gets multiplied with 3*2 and then adds into 7.

Here, operators with the highest precedence appear at the top of the table, those with the lowest appear at the bottom. Within an expression, higher precedence operators will be evaluated first.


Category
Operator
Associativity






Postfix
() [] -> . ++ - -
Left to right



Unary
+ - ! ~ ++ - - (type)* & sizeof
Right to left



Multiplicative
* / %
Left to right



Additive
+ -
Left to right



Shift
<<>> 
Left to right



Relational
<<= >>=
Left to right



Equality
== !=
Left to right



Bitwise AND
&
Left to right



Bitwise XOR
^
Left to right



Bitwise OR
|
Left to right



Logical AND
&&
Left to right



Logical OR
||
Left to right



Conditional
?:
Right to left



Assignment
= += -= *= /= %=>>= <<= &= ^= |=
Right to left



Comma
,
Left to right





Example


Try the following example to understand operator precedence in C:


#include <stdio.h>
main()
{
int a = 20;
int b = 10;
int c = 15;
int d = 5;
int e;
e = (a + b) * c / d; // ( 30 * 15 ) / 5
printf("Value of (a + b) * c / d is : %d\n", e );
e = ((a + b) * c) / d; // (30 * 15 ) / 5
printf("Value of ((a + b) * c) / d is : %d\n" , e );
e = (a + b) * (c / d); // (30) * (15/5)
printf("Value of (a + b) * (c / d) is : %d\n", e );
e = a + (b * c) / d; // 20 + (150/5)
printf("Value of a + (b * c) / d is : %d\n" , e );
return 0;
}

When you compile and execute the above program, it produces the following result:

Value of (a + b) * c / d is : 90
Value of ((a + b) * c) / d is            : 90
Value of (a + b) * (c / d) is            : 90
Value of a + (b * c) / d is               : 50





10. DECISION MAKING


Decision-making structures require that the programmer specifies one or more conditions to be evaluated or tested by the program, along with a statement or statements to be executed if the condition is determined to be true, and optionally, other statements to be executed if the condition is determined to be false.

Shown below is the general form of a typical decision-making structure found in most of the programming languages:




C programming language assumes any non-zeroand non-null values as true, and if it is either zeroor null, then it is assumed as false value.

C programming language provides the following types of decision-making statements.



Statement
Description

if statement
An if statement consists of a boolean expression

followed by one or more statements.



if...else statement
An  if  statement  can be   followed   by   an optional else  statement,
which  executes  when the Boolean expression is false



the Boolean expression is false
You  can  use  one if or else  if statement  inside
another if or else if statement(s).
switch statement
switch statement allows a variable to be tested for equality against a list of values
nested switch statements
You can use one switch statement inside another
switch statement(s).



if Statement

An if statement consists of a Boolean expression followed by one or more statements.
Syntax
The syntax of an ‘if’ statement in C programming language is:

if(boolean_expression)
{
      /* statement(s) will execute if the boolean expression is true */
}

If the Boolean expression evaluates to true, then the block of code inside the ‘if’ statement will be executed. If the Boolean expression evaluates to false, then the first set of code after the end of the ‘if’ statement (after the closing curly brace) will be executed.

C programming language assumes any non-zero and non-null values as true and if it is either zero or null, then it is assumed as false value.

Flow Diagram


Example

#include <stdio.h>
int main ()
{
/* local variable definition */
int a = 10;
/* check the boolean condition using if statement */
if( a < 20 )
{
/* if condition is true then print the following */
printf("a is less than 20\n" );
}
printf("value of a is : %d\n", a);
return 0;
}

When the above code is compiled and executed, it produces the following result:

a is less than 20;
value of a is : 10


if…else Statement

An if statement can be followed by an optional else statement, which executes when the Boolean expression is false.

Syntax

The syntax of an if...else statement in C programming language is:
#include <stdio.h>
int main ()
{
/* local variable definition */
int a = 10;
/* check the boolean condition using if statement */
if( a < 20 )
{
/* if condition is true then print the following */
printf("a is less than 20\n" );
}
printf("value of a is : %d\n", a);
return 0;
}

If the Boolean expression evaluates to true, then the if block will be executed, otherwise, the else block will be executed.

C         programming language assumes any non-zero and non-null values as true, and if it is either zero or null, then it is assumed as false value.

Flow Diagram




Example

#include <stdio.h>
int main ()
{
/* local variable definition */
int a = 100;
/* check the boolean condition */
if( a < 20 )
{
/* if condition is true then print the following */
printf("a is less than 20\n" );
}
else
{
/* if condition is false then print the following */
printf("a is not less than 20\n" );
}
printf("value of a is : %d\n", a);
return 0;
}

When the above code is compiled and executed, it produces the following result:

a is not less than 20;
value of a is : 100

if...else if...else Statement
An if statement can be followed by an optional else if...else statement, which is very useful to test various conditions using single if...else if statement.
When using if…else if…else statements, there are few points to keep in mind:
o   An if can have zero or one else's and it must come after any else if's.

o   An if can have zero to many else if's and they must come before the else.

o   Once an else if succeeds, none of the remaining else if's or else's will be

Syntax
The syntax of an if...else if...else statement in C programming language is:

if(boolean_expression 1)
{
/* Executes when the boolean expression 1 is true */
}
else if( boolean_expression 2)
{
/* Executes when the boolean expression 2 is true */
}
else if( boolean_expression 3)
{
/* Executes when the boolean expression 3 is true */
}
else
{
/* executes when the none of the above condition is true */
}
Example

#include <stdio.h>
int main ()
{
/* local variable definition */
int a = 100;
/* check the boolean condition */
if( a == 10 )
{
/* if condition is true then print the following */
printf("Value of a is 10\n" );
}
else if( a == 20 )
{
/* if else if condition is true */
printf("Value of a is 20\n" );
}
else if( a == 30 )
{
/* if else if condition is true */
printf("Value of a is 30\n" );
}
else
{
/* if none of the conditions is true */
printf("None of the values is matching\n" );
}
printf("Exact value of a is: %d\n", a );
return 0;
}

When the above code is compiled and executed, it produces the following result:

None of the values is matching
Exact value of a is: 100

Nested if Statements
It is always legal in C programming to nest if-else statements, which means you can use one if or else if statement inside another if or else if statement(s).
Syntax
The syntax for a nested if statement is as follows:

if( boolean_expression 1)
{
/* Executes when the boolean expression 1 is true */
if(boolean_expression 2)
{
/* Executes when the boolean expression 2 is true */
}
}

You can nest else if...else in the similar way as you have nested if statements.
Example
#include <stdio.h>
int main ()
{
/* local variable definition */
int a = 100;
int b = 200;
/* check the boolean condition */
if( a == 100 )
{
/* if condition is true then check the following */
if( b == 200 )
{
/* if condition is true then print the following */
printf("Value of a is 100 and b is 200\n" );
}
}
printf("Exact value of a is : %d\n", a );
printf("Exact value of b is : %d\n", b );
return 0;
}

When the above code is compiled and executed, it produces the following result:

Value of a is 100 and b is 200
Exact value of a is : 100
Exact value of b is : 200

Switch Statement
switch statement allows a variable to be tested for equality against a list of values. Each value is called a case, and the variable being switched on is checked for each switch case.

Syntax

The syntax for a switch statement in C programming language is as follows:

switch(expression){

case constant-expression       :

statement(s);

                   break; /* optional */

case constant-expression       :

statement(s);

break; /* optional */


/* you can have any number of case statements */ default : /* Optional */

statement(s);

}

The following rules apply to a switch statement:

o      The expression used in a switch statement must have an integral or enumerated type, or be of a class type in which the class has a single conversion function to an integral or enumerated type.

o      You can have any number of case statements within a switch. Each case is followed by the value to be compared to and a colon.

o      The constant-expression for a case must be the same data type as the variable in the switch, and it must be a constant or a literal.

o      When the variable being switched on is equal to a case, the statements following that case will execute until a break statement is reached.

o      When a break statement is reached, the switch terminates, and the flow of control jumps to the next line following the switch statement.


o        Not every case needs to contain a break. If no break appears, the flow of control will fall throughto subsequent cases until a break is reached.

o        switch statement can have an optional defaultcase, which must appear at the end of the switch. The default case can be used for performing a task when none of the cases is true. No break is needed in the default case.



Flow Diagram

Example


#include <stdio.h>

int main ()
{

/* local variable definition */

char grade = 'B';

switch(grade)
{

case 'A' :


printf("Excellent!\n" );

break;

case 'B' :

case 'C' :

printf("Well done\n" );

break;

case 'D' :

printf("You passed\n" );

break;

case 'F' :

printf("Better try again\n" );

break;

default :

printf("Invalid grade\n" );

}

printf("Your grade is       %c\n", grade );


return 0;

}

When the above code is compiled and executed, it produces the following result:

Well done
Your grade is B



Nested switch Statements


It is possible to have a switch as a part of the statement sequence of an outer switch. Even if the case constants of the inner and outer switch contain common values, no conflicts will arise.

Syntax

The syntax for a nested switch statement is as follows:

switch(ch1) {

case 'A':

printf("This A is part of outer switch" );

switch(ch2) {

case 'A':

printf("This A is part of inner switch" ); break;

case 'B': /* case code */

}

break;

case 'B': /* case code */

}

Example


#include <stdio.h>


int main ()

{

/* local variable definition */

int a = 100;

int b = 200;


switch(a) {

case 100:

printf("This is part of outer switch\n", a ); switch(b) {

case 200:

printf("This is part of inner switch\n", a );

}

}

printf("Exact value of a is : %d\n", a );

printf("Exact value of b is : %d\n", b );

return 0;

}



When the above code is compiled and executed, it produces the following result:



This is part of outer switch
This is part of inner switch
Exact value of a is : 100
Exact value of b is : 200


The ? : Operator:


We have covered conditional operator ? : in the previous chapter which can be used to replace if...else statements. It has the following general form:

Exp1 ? Exp2 : Exp3;

Where Exp1, Exp2, and Exp3 are expressions. Notice the use and placement of the colon.

The value of a ? expression is determined like this:


1.             Exp1 is evaluated. If it is true, then Exp2 is evaluated and becomes the value of the entire ? expression.

2.             If Exp1 is false, then Exp3 is evaluated and its value becomes the value of the expression.

 C Program Notes By Ramesh Mahato



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